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- Melee targeting integration.
- Weapon Stashes (weapon carrying/switching feature).
- Removed .blend files that caused an issue when Blender was not installed.
- Targeting by visibility.
- Support for destructible targets.
- Proximity-based weapon targeting.
- Target indicator.
- Homing projectile.
Possible Future Features
- Headshots/body part targeting.
- Simplified death action for targetable characters.
- In editor weapon positioning.
- Proximity mines.
- When a target is defeated, switch to its nearest neighboring target (instead of closest to the player).
- Left/right target cycling (instead of nearest/farthest from player).
- Enemy spawn system.
- AI targeting.