Need proximity-based collider or mouse-based point-and-click targeting? Combat has you covered.
Advanced features include player targeting by visibility and trigger/action targeting for NPCs.
The spawner component uses object pooling to efficiently spawn and despawn game objects.
Advanced features include multiple spawn patterns, snapping spawned objects to the ground, respawning cooldown, despawning by distance, and action-based spawning/despawning.
Seamlessly switch between Shooter and Melee weapons while focused on a target.